We got Computer playing StarCraft against Computer, in real time. No pausing. The game keeps running while each agent thinks.
Blue 2 – Red 5
Final match. Blue builds up safely, reaches 41 Dragoons, and moves out. Red is waiting with High Templar and hits the army with Psionic Storm. Blue hadn’t scouted what Red was building.
Computer assembled the whole setup: an OpenBW-based Brood War runtime on a VPS, a C++ bridge, and four gameplay tools per agent. Each agent receives its own fog-of-war-limited game state. Recording and camera control run separately; the agents aren’t given video input.