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Masaki Miyamoto: Even if AI can do everything in the end, human designers will always have a place to apply their skills

IT Home On October 24, according to local time on the 23rd, as reported by foreign media VGC, Masamune Murakami, a well-known Nintendo designer and creative advisor who participated in creating classic game series such as “Super Mario” and “The Legend of Zelda”, believes that the development of generative AI will not replace human creativity.

IT Home On October 24, according to local time on the 23rd, as reported by foreign media VGC, Masamune Murakami, a well-known Nintendo designer and creative advisor who participated in creating classic game series such as “Super Mario” and “The Legend of Zelda”, believes that the development of generative AI will not replace human creativity.

Nintendo has not yet confirmed whether AI is used in game development. After Masahiro Miyamoto was awarded the Japanese Culture Medal, he was asked at a press conference about the impact of this technology on game creation. He believes that the more work AI takes over, the more important the creators' own ideas become.

IT Home presents its views roughly as follows:

Our generation has lived through an era of rapid development in computer technology, with various tools being constantly updated, from typewriters to word processors.

Previously, designers learned at school how to create beautiful graphic fonts for posters. As long as they mastered this skill, they could be called ‘designers’. Or by adopting popular designs from abroad and slightly adapting them into a ‘Japanese style’, they could also become designers.

With the development of computer technology, the true personal abilities of designers have gradually emerged, such as their innate sense for layout design. I believe generative AI will also bring similar changes.

We distinguish between “creation” and the “specific tasks” that need to be completed during the creation process. To create a work, one must first think out the overall framework, then start filling in the missing parts, and gradually refine the details.

It’s interesting that doing these specific tasks actually brings a lot of fun.

According to reports by IT Home, Masamichi Miyamoto is worried that as the barrier to game development decreases, some developers will get lost in the satisfaction of creation and mistakenly believe that completing the project means they have produced a great work. “Of course, creation itself can bring satisfaction. But the danger is that people may focus only on enjoying the process of creation and think they have created high-quality works. The more AI completes the work for us, the more opportunities we have to rethink what truly matters. I think this is a good thing.”

Therefore, in Masamichi Miyamoto’s view, generative AI is not just a threat. If it can encourage game developers to re-examine the meaning of creation, it will also be beneficial. “Looking back at past designs, some works are simply products of copying and pasting. But such works often cannot withstand the test of time, because they lack the unique design intent of the creator themselves. Creation ultimately depends on what the individual wants to express; a computer is just a tool that helps complete specific tasks. Therefore, no matter how technology progresses, even if AI can do everything in the future, humans will always have their own place to play.”

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