IT之家 On November 10, during the earnings call for the second quarter of the 2027 fiscal year held today, Take-Two CEO Strauss Zerner answered questions from investors. One investor expressed concern that the phenomenon of using AI to compile and decompile games is becoming more common in recent weeks, which may exacerbate the piracy issues faced by game publishers.
Zernik pointed out that due to the large size of game files, the relatively closed ecosystem of game consoles, and the fact that many games require internet connectivity, piracy has never had a significant impact on the gaming industry. However, AI has introduced new risks.
In response to investors' concerns, he emphasized that Take-Two is strengthening its defenses to combat activities involving AI for malicious purposes. “We are making every effort to enhance technical protection and take appropriate legal actions. We will not take it lightly, but no entertainment industry can completely avoid piracy issues, and the gaming industry may also be affected to varying degrees. I believe the impact of piracy can be controlled, and we are actively responding to it.”
According to previous reports by IT Home, affected by AI, the popular game decompiling platform decomp.dev announced in October that it would stop operating. The reason is not just due to the proliferation of AI-generated content in this field, but also stems from a conceptual issue: as a reverse engineering and decompiling community, its members believe that AI cannot foster community culture. The farewell announcement on the website states: “It is now clear that, with proper guidance, human involvement, and code review, AI can significantly speed up the decompiling process. But it is also obvious that…”The community attributes that this decompiling work carries have no longer existed。”
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